Items and Economics
Each village has a total amount of surplus labour left after it has taken care of its basic survival needs such as farming and upkeep. Surplus Labour = population * village efficiency. Village efficiency how efficient the village is at basic survival, which is mostly farming but also the upkeep of their homes and belongings. Weather, soil, and farming skill can drastically increase or decrease village efficiency. A village efficiency below 0 may result in the deterioration of the village’s infrastructure and building, it’s health, and even starvation.
Surplus labour is automatically put into farming excess food for storage or trade, but a village may spend that labour on other projects.
Every building project is unique and it’s hard to give exact costs in abstracted “labour points” as there are so many variables from raw material availability to the quality of furniture desired, but the following are some rough estimates. Typical costs are per 10×10′ section of a building.
|Construction Quality||Typical Cost||Description|
|Shack Quality||4||Little to no furniture or hardware covered by a roof that probably leaks|
|Peasant Quality||10||Good enough for a simple peasant family, simple furniture and fixtures inside a modest but practical wood and plaster or mud brick building.|
|Burgher Quality||15||A building that projects wealth and quality both inside and out. Fine furniture, glass windows, and an exterior made of quality materials such as a mix of wood, plaster, and even stone|
|Defence Quality||15||Stone walls, gate houses, and guard towers. They may not be full of fine furniture or be decorated in ornate carvings, but they’re ready for war.|
|Monument Quality||30||Some buildings are built both for beauty and strength. Suitable for palaces, grand castles, cathedrals, and other grand buildings.|