After bringing Tithdirdon back to the village the group stayed up on extra super guard duty level maximum. Podvodník Kral noticed something sneaking through the fields at night from his view atop the keep and raised the alarm. Before the group could go outside to investigate Fulframent was nearly fatally shot by a poisoned arrow by an assassin that had some how gotten up on the roof. Hilo Vruk and Kral leaped to action and exploded onto the roof, quickly murdering the helpless assassin who was distracting by the spinning and strutting orc and did not notice the thief sneaking up behind him to deliver a knock out blow. Hoping to interrogate the elf they took him to the basement for lock-up, but on the way down the elf died and then melted all over Kral. To make matters worse Fulf was not in good shape and Olloth was unable to heal him, off to the power-site!
After fully healing bold with the help of the church mages and the energy of the power-site, the group shared their new information on the corrupted elves with Miroslav Adamek, the friendly local inquisitor. Miroslav shared with everyone that he had been sending people on blind teleports to help map out the network, many did not come back. One of the groups that did return reported a badly damaged site that seemed to be of orc construction, and racistly suggested the group go as they had a token orc as a member. The group, always ready for adventure and teleporting went straight away.
The orc ruin had several blocked passages that had caved in and had to be dug out. After hours of digging the a small section was finally opened up and exploration could be conducted. The usual signs of necromancy and magical experimentation were quickly found, as well as some sort of undead orc mage who stated he was quite pleased to eat them. After killing the undead mage near the teleporter stone, a huge bolt of energy shot out of the stone and transformed the melting mage into a horrible DC creature resembling a doll mage and the fight began anew. Finally killing the awful creature, it melted into shell and goo.
More digging opened up more hallway and after some “Kral-Creeping” the area was found to be safe and was searched, but nothing of note was found in the many abandoned living quarters, offices, and various other rooms. Exiting the western half of the complex and crossing a large cavern the group found an extremely well built and locked door, which was of course quickly turned into an unlocked door. After opening the door the group was surprised to see a human worker run off and slam a door behind him. Giving chase the group found a barred door which Kral eventually opened up into a room full of well armed foreign soldiers. Their leader, Balashi, quickly defused the situation and invited the group to dinner after a brief and tense standoff.
Dinner with the foreigners resulted in much information sharing. Balashi informed the group that they were in Duffgal, one of the orc nations. The two groups discussed their common interest in the Dead Continent and agreed to share what information they know. The Pevnost-Pals learned that not only does the moon’s ~320 year cycle occure, it has been linked with previous DC attempts at corrupting and subverting other areas.
A goblin attack interupted the end of the dinner but it seemed to only be a simple probe. Shortly after the probe attack guards from the dig site reported goblins some how within the tunnels below, and at the same time a much larger group of goblins came over the dunes. Bal ordered all his troops to stand against the goblins on the surface, while he and the group from Pevnost went below to fight off the goblins in the tunnel. After a dangerous battle in the crampt tunnels and passages of the ruin the goblins were seemingly driven off, leaving the victors to search the uncharted caves below the ruins where the goblins most likely entered.